Latest Entries »

misa0o0:

image

My Inquisitor Adaar. she is beautiful as possible (becausequnari). And warrior with two-handed sword.

I need to draw my Adaar…

also need to start figuring out the cosplay as well.

vohalika:

darthsagaswag:

(Play with sound)

what is this game even

The humor is beautiful in this game, it ranges from dad-joke level puns in quest names, to this kind of absurdism.

Odyssey is probably my new favorite AC game.

ghostapollo:

lesbianharbleu:

turns out you can get an all-woman crew for free and the women have unique sea shanties so now my ship is powered by pure concentrated lesbianism

@dhurkedatz

I immediately went with the all-woman crew, I love their chanties.

askagamedev:

Something like Hellblade: Senua’s Sacrifice is about the very best of what you can expect of a game with no continued monetization or post-launch content. About six to eight hours or so of gameplay, with a harshly limited scope in terms of game systems and major features. Hellblade mostly just does some puzzle gaming, a pretty basic combat system, a lot of level/environment design, and many canned cinematics. 

Don’t get me wrong – Hellblade is a really good game. The folks at Ninja Theory did a great job. However, when it comes to thinking about scope, you need to look at the game’s feature set critically. There’s a core combat system, minimal UI, a linear story, limited animation sets, limited enemies, no equipment, no optional side content, etc. The smaller overall scope allowed the team to laser focus on maximizing the things they committed to doing, like creating environments and cinematics. They also placed a heavy emphasis on vfx and dark environments, allowing them to hide less detailed/polished areas with the vfx. 

Notable exceptions to these sort of scope limitations are games that are subsidized for other reasons, like [first party or exclusive games], or games that are funded by external sources with different goals (e.g. the Department of Defense funded the development of America’s Army as a recruitment tool rather than trying to earn a profit). Because the conditions for success those games are different, the priorities on things like monetization are also different. 

If we limit ourselves to a business model that pushes single point sales without any sort of continued support and disregard the special cases with different goals, this is about the best of what you can expect. You can get some potentially really good games, but they will be very limited in scope. Also, keep in mind that this was basically Telltale’s development philosophy as well – extremely limited scope and heavy emphasis on reusable technology and assets.


The FANTa Project is currently on hiatus while I am crunching at work too busy.

[What is the FANTa project?] [Git the FANTa Project]

Got a burning question you want answered?

Well, the latter two obviously do, and there’s a transgirl Natasha as well.

I may do femme Banner, just so I can draw loli Hulk

shroudthecursedone:

cuddlyplaguedoctor:

thatmcufangirl:

It has come to my attention that Aquaman (2018) is just a shameless ripoff of the Mattel classic, Barbie: A Mermaid Tale.

We have the child of a mermaid queen and a regular human guy 

who was brought up in the human world as a free spirit,

who talks to sea creatures,

who is fated to take over the throne of an underwater kingdom (where all the buildings are round and mushroom-y)

which is currently being occupied by an evil, power-hungry relative

with an army of sharks

And their unique position, straddling the human world and the underwater world, is at first a burden but ends up being their greatest strength

… I’m just saying

So what you’re saying is, basically, Aquaman is a Barbie Princess. Fair enough.

@mutantlexi Do you have anything to add to this?

They missed the glorious locks of hair for both.

There’s a reason why I used the DCEU Arthur in my art, I mean he is a Barbie Princess.

That is how i felt too after reading the comics. Comics hellboy never stuck me as an immature man child, which was what movie hellboy stuck me as.

Yeah, the movie Hellboy was kinda bratty and juvenile, where as the comic version is tired and kind of jaded. Which makes the comics great, because as they progress, Red becomes a lot less jaded.

Yeah, I’m definitely with you on that crossover idea.

I’d love to see Stjepan Sejic do the art for a Witchblade (image)/Magik (Marvel) crossover.

 I think a Hellboy/Hellblazer/Absolom crossover would be cool. 

Ohhh… maybe use a Marvel and 2000AD crossover to bring back the old 80′s-90′s Marvel UK characters and line.

I’d LOVE a Shazam! team up with the Champions.

You mean a femme Banner?

That would be a cool concept, I may draw it at some point, but I’ll always love this.

(sauce – https://www.deviantart.com/kyoung-seok/art/HULK-302712693)

Design a site like this with WordPress.com
Get started